This is the type of game that I think could have great potential to be developed into something much larger in scope, with more mechanics added in.
I was very sad to see the end, because it was a thoroughly enjoyable experience that utilized some puzzle mechanics I had never seen. Great job.
It was pretty fun overall! It took me a few minutes to figure out that I could double jump, and I kept getting stuck on the small crevices on the wall, but other then that it was enjoyable.
Thanks CynicSama! I tried to imply wall jumping and double jumping through the level design (it's necessary to use those in order to get past the second half of the level). I'm glad you were able to figure it out! I hope it wasn't too frustrating without any sort of guide, but I'll definitely implement some sort of tutorial with whatever bigger games I make in the future :)
I really like the game, but it has a ton of crippling glitches. Sometimes the guns just choose not to fire at all, and the mechanic walks outside of his area and directly into the enemies a ton.
These game breaking bugs are really what's holding it back for me, and if not for those I may have given it a 4 or 5.
Overall I liked it, however the choices came few and far apart, which sometimes made it feel boring having to click through only 1 option. Also, the ending (at least the one I got) came very abruptly and kind of took me out of it.
A boring game mixed with a lack of atmosphere or depth.
The fact that there's no music or sound made it feel completely empty.
The aim of the gavel had to be positioned exactly above the hole, not anywhere near the sides or top, making for a lot of cheap moments where it wouldn't swing due to just barely touching one the sides. Not a game I will be returning to.
Cute as well as challenging game. I couldn't get past level 7.
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